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The new topology is coming along.

I tried a new technique with the edge loops here, I tried some weird ideas to avoid spiraling edge loops.

You can see it here:

Edge loop flow

Instead of an edge loop around the bicep itself, my edge loop goes from the bicep to the tricep, this was I can keep nice control over the geometry.


Here you can see basically where I am at with my retopo

Edge loop flow
 
Still working on the new topology
Saturday, 03 July 2010 13:34

This phase is making me hungry for this feature in Blender 2.6 called Quad Dominant Remeshing.

This is the updates page for the Google Summer of Code Project.

Retopology of Nironi
 
Resurfacing Nironi
Last Updated on Saturday, 03 July 2010 13:34
 
Update for today, working on the legs mostly
Wednesday, 30 June 2010 13:47

Working on the legs and I am almost done.

Zbrush and Blender model, working on the legs.
 
Hands are hard!
Tuesday, 29 June 2010 14:18

A last update for today

Update on Nironi the Priest 3D model zbrush blender

Worked a bit more on the hands, still a ways to go, :-)

Update on Nironi the Priest 3D model zbrush blender

Hands are tough. Each finger is like an arm and there are 5 of them. Plus proportions are important if you want to be able to make a believable fist. And there are rules to a good hand.

Here is a small update:

3D hand ZBrush Blender 3D
 
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